![]() ![]() Most players struggle through a game for 50 or more hours the first time, then complete a second playthrough in 10 hours. The series is challenging, but only until you learn it. When it comes to Dark Souls, I think that its reputation does it a disservice. It often forces you to fight enemies by keeping distance and shooting enemies with your pod, which takes forever. On the hardest difficulty, you die in one hit, so you have to play perfectly. Nier Automata, while not a shooter game, does this poorly. You really have to conserve ammo, choose which encounters are necessary to engage in rather than sneak past, and which upgrades or skills you want since there are not enough to upgrade everything. You have no UI(no health bar, no ammo indicator, it removes the ability to listen(see through walls) entirely, and it makes ammo and materials far less common. The Last of Us is an interesting case because not only does it make you die almost instantly, it starts to remove or change features. ![]() The difficulty relies on taking longer and punishing mistakes. On harder difficulties, enemies take more bullets to kill and you take fewer bullets to die so it becomes about staying alive long enough to shoot enough bullets into the enemies. Many shooter games err on the side of frustrating. These tasks don’t make you exhilarated or proud(except maybe the satisfaction that others don’t have the skill to accomplish the same task), just a mounting sense of unfairness and bitterness. A frustrating task is one where you aren’t forced to change your tactics, but you are simply required to be perfect or have more stamina. When you overcome the task, you are filled with excitement and pride. A challenging task is one that requires you to exercise your skills and strategy in a way that you normally don’t. ![]() When it comes to difficulty, I think that there is a fine line between frustrating and challenging. There are so many games, enough that every gamer can find plenty that appeal to their tastes. Not every game has to appeal to every player. My opinion on the subject, in its simplest form, is that difficult games are fine, easy games are fine, and games with multiple difficulty options are fine. I have yet to play Cuphead, but I have played and loved the Dark Souls series, which is always brought up when discussing difficulty. The subject of difficulty in video games was discussed extensively a few months ago when Cuphead was released, but I think it is an interesting topic and worth speaking about. ![]()
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